
- #Autodesk maya 2015 gpu requirements drivers#
- #Autodesk maya 2015 gpu requirements driver#
- #Autodesk maya 2015 gpu requirements pro#
- #Autodesk maya 2015 gpu requirements software#
- #Autodesk maya 2015 gpu requirements license#
AMD’s RX 5700 and RX 5700 XT have made it to this chart, fighting nicely against NVIDIA’s RTX 2060 and RTX 2060 SUPER, with performance scaling well against their prices. It’s not too hard to find a good sweet spot in this list. Their biggest differences, then, would boil down to the frame buffer size improvement. You could run these tests over and over, and each would win some, and lose some – that’s how close they are. Nonetheless, performance between the two top cards, TITAN RTX and RTX 2080 Ti, is a battle between only them. Unfortunately, our WX 8200 went into cardiac arrest after we did its SVP testing, and before we could test it in SPECapc, so it’s missing from that set.
#Autodesk maya 2015 gpu requirements pro#
Here, the Radeon Pro WX 9100 isn’t nearly as dominant, and actually falls behind the lower spec’d WX 8200. There’s some shake-up with the scaling in SPECviewperf. Wireframe and simple shaded modes won’t usually be a huge problem for manipulation on mid-range systems, but once you begin enhancing the available modes, such as with anti-aliasing and texturing, the difficulty of hitting a suitable frame rate will increase. The biggest performance concern for most Maya users will be with its viewport. We sanity checked performance with the newer 436-series NVIDIA driver, and performance remained unchanged.
#Autodesk maya 2015 gpu requirements drivers#
We’ve covered before that Studio and GeForce drivers are comparable, so in reality, the “different” 431.86 drivers used for all of NVIDIA are the exact same driver, just wrapped in a different installer. For NVIDIA, that means Studio for GeForce and TITAN, and Quadro for the cards of the same name.
#Autodesk maya 2015 gpu requirements driver#
The most appropriate driver for each graphics card was used for testing. Here’s the bulk of the hardware used for testing:ĪMD Ryzen Threadripper 2990WX (32-core 3.0 GHz)ĪMD Ryzen Threadripper 2970WX (24-core 3.0 GHz)ĪMD Ryzen Threadripper 2950X (16-core 3.5 GHz)ĪMD Ryzen Threadripper 2920X (12-core 3.5 GHz)Īll viewport testing was conducted on an Intel Core i9-7900X 10-core test rig.Īll product links in this table are affiliated, and support the website. Rendering is the other half of the equation, and since we’ve recently tested Arnold’s CPU and GPU renderers for recent hardware reviews, we’re compiling everything together here for easier consumption (while also adding some previously missing models in places). The viewport is only part of the performance battle Maya users will face. This test tends to scale a bit differently (and more interestingly) than SPECapc, so we’re including it for completeness. SPECviewperf 13, which you can easily run from home, utilizes application traces to mimic SPECapc’s Maya viewport performance. SPECapc Maya 2017 is just one of SPEC’s benchmarks for the software. We then figured that we may as well test a bunch of other GPUs to get a fuller look at overall performance.

We went on to do our own testing, ultimately coming up with different results than AMD.

The idea for this article came about after we spotted a promoted ad on Twitter which claimed that AMD’s Radeon WX 7100 was faster than NVIDIA’s Quadro RTX 4000 in SPECapc Maya 2017.

Users of other suites can use Arnold in Maxon’s Cinema 4D, SideFX’s Houdini, Foundry’s Katana, and Autodesk’s own 3ds Max. When we added Arnold to our test suite, however, Maya became the compelling choice for benchmarking. We haven’t tested with Maya that much over the years, outside of using specific plugins inside of the suite (eg: AMD’s Radeon ProRender). Sahir Irfan - High Dependency Unit (Autodesk Maya)Īnd here are some examples of Maya’s use in hit TV series Gotham and Game of Thrones: Autodesk’s Maya service pack updates don’t always include the latest Arnold, so if you want to always be up-to-date, you can fetch the newest release straight from the source.
#Autodesk maya 2015 gpu requirements license#
Anyone who owns a license for Maya owns a license for Arnold, and it comes preinstalled with the software. That includes Chaos Group, with V-Ray Maxon, with its (newly acquired) Redshift OTOY, with Octane Render and Pixar, with RenderMan – to name a few.Īnother important name that needs to be on that list is Arnold, as it’s become synonymous with Maya despite Autodesk only having acquired its original developer SolidAngle in 2016.

Maya is one of the best-supported design suites around, with many popular third-party vendors offering their support for it.
#Autodesk maya 2015 gpu requirements software#
The rights to Maya were passed around in the beginning, but the software ultimately became an integral Autodesk M&E addition in 2005. Since its introduction over twenty years ago, Maya has become a de facto 3D graphics application for use in the creation of TV shows and movies, visual effects, games, and even architecture.
